Game director & ProducerNarrative designer & sound designer
Adrien formed a brotherhood of eight musketeers to embark on this adventure. He envisioned, directed and wrote En Garde! like a modern-day Alexandre Dumas. Sort of.
Game designer & AI designerPlaytest coordinator
Captain of the guard (as his name implies), Valentin made sure that all of Adalia’s opponents were worth a fight. He also was the main contact point with our playtesters.
Level designer & Level builderLevel scripter
Corentin was the chief architect of the Volador’s Palace. He worked carefully to make sure our level felt both coherent, fun and thrilling to explore and fight in.
3C designer & Gameplay programmerCinematic designer
Both buffoon and mastermind, this trickster always comes up with crazy ideas but also have a strong technical understanding, which allowed him to develop the gameplay.
Gameplay programmerAI programmer
As some sort of supreme being, Pierre used the power of AI to gift the game’s characters with a behavior, and built the laws of the universe to make our game world interactive.
Animator & Technical artistLevel Artist & Lighting artist
Our master marionettist Tim literally brought life to the game’s cast of characters, and used technological witchcraft to ensure our game would look good by today’s standards.
Character artist & Level artistLighting artist
Like a tasteful scenographer, Anaïs meticulously made the characters, their costumes, and adorned the Volador’s Palace with details, passion and authenticity.
Art director & Concept artistLevel artist & 2D artist
Julien is not only an artist, historian and erudite, he’s an actual Italian swashbuckler and the incarnation of Panache descended to earth. You would believe it if you met him.