Game director & Producer
Narrative designer & sound designer
Adrien formed a brotherhood of eight musketeers to embark on this adventure. He envisioned, directed and wrote En Garde! like a modern-day Alexandre Dumas. Sort of.
Game designer & AI designer
Captain of the guard (as his name implies), Valentin made sure that all of Adalia’s opponents were worth a fight. He also was the main contact point with our playtesters.
Level designer & Level builder
Corentin was the chief architect of the Volador’s Palace. He worked carefully to make sure our level felt both coherent, fun and thrilling to explore and fight in.
3C designer & Gameplay programmer
Both buffoon and mastermind, this trickster always comes up with crazy ideas but also have a strong technical understanding, which allowed him to develop the gameplay.
As some sort of supreme being, Pierre used the power of AI to gift the game’s characters with a behavior, and built the laws of the universe to make our game world interactive.
Animator & Technical artist
Level Artist & Lighting artist
Our master marionettist Tim literally brought life to the game’s cast of characters, and used technological witchcraft to ensure our game would look good by today’s standards.
Character artist & Level artist
Like a tasteful scenographer, Anaïs meticulously made the characters, their costumes, and adorned the Volador’s Palace with details, passion and authenticity.
Art director & Concept artist
Level artist & 2D artist
Julien is not only an artist, historian and erudite, he’s an actual Italian swashbuckler and the incarnation of Panache descended to earth. You would believe it if you met him.